Seven shots pulled straight from the recreation script, built in its restrained register — Pilate as administrator, not villain; evil as paperwork; the execution as an administrative footnote he never witnesses. Shown in narrative order; click any to play. Pilate is the same locked face across four of them.
Each shot recreates a specific beat from the treatment. Click any card to play. Verdicts are from our automated QC panel (two independent vision models scoring artifacts, physics, continuity and the documentary cinematography spec).
Character consistency is designed first as an approved still, then carried into motion (image-to-video). Pilate's face is locked and shown; the figure of Jesus is defined by build, hair and wardrobe while the face is deliberately withheld — the deck's open question on page 9.
Shown. Used to hold his face across the hand-washing shot (S02). Original synthetic character — clean for broadcast.
Face withheld by design (rim-light, silhouette, framing). Defines the figure so it reads consistently without ever showing the face.
Every shot can be generated across multiple engines in parallel; only the winner reaches you. This tease is the Seedance baseline — Veo (via Flow), Kling and local passes layer in next.
Two independent frontier vision models score every candidate against the deck's style bible and an anachronism ban-list. Weak takes are auto-flagged and retried before you ever see them.
Faces are locked as approved stills and held into motion, so a character stays the same person shot to shot — the hardest part of AI recreation, solved up front.
All shots are graded to one unified LUT with matched film grain and delivered as ProRes, so the whole sequence cuts together as a single piece.